Coin Collector is a 3D game developed using blender engine and python scripts for computer graphics project.
GAME DEVELOPER
AUG 2018
BLENDER
VS CODE
JULIAN SAMUEL
During my 5th semester, we were asked to build a game for our computer graphics project. I decided to do an independent project, a 3D game using blender and python. That gave rise to the coin collector.
Coin collector is a simple 3D level based game built using blender engine and python scripts. The environment and assets were modeled in blender and python scripts were used to control the movement and interaction of the assets in the game. The player finished each level when he collects all the coins within the set time limit.
The development involved two phases. Designing the game and then programming it. In the development phase,
I designed the player to be a cube that could move around in four directions and jump. The coins were cylindrical objects,
that rotated in a fixed position. When the cube and the coin came in contact, the coin chimed and disappered.
The chime was added to give a feedback to the user.
In the programming phase, I wrote the physical properites such as speed of motion and rotation for each asset
and the controls for the cube to move around.
The Level 1 was designed to be simple with no obstacles to make the user get familaiarized with the controls of the game.